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AI Insights · Timothy · October 2022

Top 5 PVP Games Performance in South Africa for Q3 2022

Explore the performance trends of the top 5 PVP games on a unified platform in South Africa during Q3 2022. Discover insights on weekly downloads, revenue, and active users for each game.

Top 5 PVP Games Performance in South Africa for Q3 2022

During Q3 2022, the top 5 PVP games in South Africa saw varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.

Coin Master experienced relatively stable weekly revenue, starting with approximately $88.6K at the end of June and fluctuating slightly to end the quarter at around $90.4K. Weekly downloads saw a consistent increase, beginning at 7.1K and peaking at 11K by the end of September. The game also maintained a steady number of weekly active users, starting at 52K and growing to approximately 62.4K by the end of the quarter.

Roblox showed a mixed trend in weekly revenue, with an initial figure of $64.1K that dipped mid-quarter before recovering to approximately $67.9K by the end. The game's weekly downloads remained relatively stable, hovering around 13K to 16K, with a peak download week at 14.5K in late September. Weekly active users for Roblox demonstrated a steady rise, starting at 362.5K and ending the quarter at about 399.6K.

PUBG MOBILE saw significant fluctuations in weekly revenue, peaking at $68.8K in late July before dropping to $30.6K at the end of September. Weekly downloads showed a slight upward trend, beginning at 6.4K and reaching 7.8K by the quarter's end. The game maintained a relatively stable number of weekly active users, starting at 483.6K and ending at around 494.8K.

Call of Duty®: Mobile experienced varied weekly revenue trends, starting at $59.1K and fluctuating to close the quarter at $61.1K. The game saw an increase in weekly downloads, beginning at 5.9K and reaching 10.8K by the end of September. Weekly active users for the game remained relatively steady, starting at 35.7K and ending the quarter at around 32K.

Clash of Clans showed some volatility in weekly revenue, starting at $40.8K, peaking at $67.1K in early August, and ending the quarter at $37.7K. Weekly downloads remained relatively low and stable, ranging from 2.1K to 3.2K. The game experienced a slight decline in weekly active users, starting at 199K and ending the quarter at about 185.5K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022